199513 views | lolSnes | Compatibility | Screenshots | Download | Github | Forums | RSS feed | 12/21/2024 14:42:22 |
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• lolSnes v1.0 |
Git builds |
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Every time a commit is pushed to the lolSnes repo, a new Git build is compiled. Git builds are more up-to-date than releases, but they aren't polished and tested for release readiness. They are provided to you with no guarantee that they will work. Don't be surprised if they explode in your face. Bug reports concerning Git builds are welcome. You can also subscribe to the Git builds RSS feed to be informed when new Git builds are available. |
Revision b1ddc811030fe2a3ef3e97187f0eeec4a4b3e353 — built on 01/01/2014 05:36:18 * working sleep mode when you close your DS * reworked IRQ support, should fix quite a few games * hook up HDMA emulation and fix a bug in indirect HDMA * better handling of sprite refreshing, no more shitty sprite animations * reload PPU OAM address upon VBlank (fixes DKC sprites) * fix more bugs I forgot about |
Revision c3f1f7ef75797ac999abb0a388b8a250d21401ca — built on 12/22/2013 23:24:10 * More proper implementation of IRQ (supports H, V and H+V modes) * Code for HDMA, temporarily disabled * Fix PPU bugs regarding BG scroll registers and VRAM reading * Implement PPU H/V counters (only V counter is emulated accurately though) * Add splashscreen |
Revision c672c8a718ed0a5a65323259ed490e761f8e9146 — built on 12/15/2013 02:07:23 fuck you Joseph Y. Wang and your shitty fake site |
Revision 661c7a7bf1b84004b16a53b262d676defa396e57 — built on 12/12/2013 12:10:58 * Fix the remaining bugs in the per-line prio system * Fix bug where games that keep their OBJ base address to 0 would have no sprites * Anti-lag mechanism temporarily disabled for it can cause severe issues * Fix several issues with SRAM mapping, hopefully should fix many cases of piracy protections triggering * Implement some missing SPC700 instructions |
Revision b113fca7b2d4ba3e87707503f1838b6372b20586 — built on 12/09/2013 00:18:03 Add support for the missing video modes (5 and 6). |
Revision 4f5d1f756b68dcc80e2c4c18b5f752ff37634077 — built on 12/08/2013 21:53:40 More work on priorities: handle high-prio tile rows by gross approximation. Not perfect but promising. |
Revision d986b430d55db7d55587843b9683f01d2bc236a9 — built on 12/03/2013 19:58:16 Fix that bug with SMAS. |
Revision c528176e1fb33285eae190ecc99eea92310109d0 — built on 11/29/2013 22:59:22 Update the README. This build is exactly the same as the previous one. Don't distribute it. |
Revision a5738a33f44cfed4bebe719e34c4a22668f5b6e4 — built on 11/27/2013 01:18:52 More work regarding priorities and shit. DO NOT SPREAD THIS BUILD OVER THE INTERNET |
Revision c04e969fa91ad4185f60c07f9c5d2bd23797db93 — built on 11/10/2013 02:34:37 ** WORK IN PROGRESS ** Start working on PPU priorities. Not finished, still tons of bugs. |
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