lolSnes Git builds RSS http://lolsnes.kuribo64.net The latest Git builds of lolSnes. Revision b1ddc811030fe2a3ef3e97187f0eeec4a4b3e353 http://lolsnes.kuribo64.net/download.php Wed, 01 Jan 2014 05:36:18 +0000 Download

* working sleep mode when you close your DS
* reworked IRQ support, should fix quite a few games
* hook up HDMA emulation and fix a bug in indirect HDMA
* better handling of sprite refreshing, no more shitty sprite animations
* reload PPU OAM address upon VBlank (fixes DKC sprites)
* fix more bugs I forgot about]]>
rb1ddc811030fe2a3ef3e97187f0eeec4a4b3e353
Revision c3f1f7ef75797ac999abb0a388b8a250d21401ca http://lolsnes.kuribo64.net/download.php Sun, 22 Dec 2013 23:24:10 +0000 Download

* More proper implementation of IRQ (supports H, V and H+V modes)
* Code for HDMA, temporarily disabled
* Fix PPU bugs regarding BG scroll registers and VRAM reading
* Implement PPU H/V counters (only V counter is emulated accurately though)
* Add splashscreen]]>
rc3f1f7ef75797ac999abb0a388b8a250d21401ca
Revision c672c8a718ed0a5a65323259ed490e761f8e9146 http://lolsnes.kuribo64.net/download.php Sun, 15 Dec 2013 02:07:23 +0000 Download

fuck you Joseph Y. Wang and your shitty fake site]]>
rc672c8a718ed0a5a65323259ed490e761f8e9146
Revision 661c7a7bf1b84004b16a53b262d676defa396e57 http://lolsnes.kuribo64.net/download.php Thu, 12 Dec 2013 12:10:58 +0000 Download

* Fix the remaining bugs in the per-line prio system
* Fix bug where games that keep their OBJ base address to 0 would have no sprites
* Anti-lag mechanism temporarily disabled for it can cause severe issues
* Fix several issues with SRAM mapping, hopefully should fix many cases of piracy protections triggering
* Implement some missing SPC700 instructions]]>
r661c7a7bf1b84004b16a53b262d676defa396e57
Revision b113fca7b2d4ba3e87707503f1838b6372b20586 http://lolsnes.kuribo64.net/download.php Mon, 09 Dec 2013 00:18:03 +0000 Download

Add support for the missing video modes (5 and 6).]]>
rb113fca7b2d4ba3e87707503f1838b6372b20586
Revision 4f5d1f756b68dcc80e2c4c18b5f752ff37634077 http://lolsnes.kuribo64.net/download.php Sun, 08 Dec 2013 21:53:40 +0000 Download

More work on priorities: handle high-prio tile rows by gross approximation. Not perfect but promising.]]>
r4f5d1f756b68dcc80e2c4c18b5f752ff37634077
Revision d986b430d55db7d55587843b9683f01d2bc236a9 http://lolsnes.kuribo64.net/download.php Tue, 03 Dec 2013 19:58:16 +0000 Download

Fix that bug with SMAS.]]>
rd986b430d55db7d55587843b9683f01d2bc236a9
Revision c528176e1fb33285eae190ecc99eea92310109d0 http://lolsnes.kuribo64.net/download.php Fri, 29 Nov 2013 22:59:22 +0000 Download

Update the README.

This build is exactly the same as the previous one. Don't distribute it.]]>
rc528176e1fb33285eae190ecc99eea92310109d0
Revision a5738a33f44cfed4bebe719e34c4a22668f5b6e4 http://lolsnes.kuribo64.net/download.php Wed, 27 Nov 2013 01:18:52 +0000 Download

More work regarding priorities and shit.

DO NOT SPREAD THIS BUILD OVER THE INTERNET]]>
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Revision c04e969fa91ad4185f60c07f9c5d2bd23797db93 http://lolsnes.kuribo64.net/download.php Sun, 10 Nov 2013 02:34:37 +0000 Download

** WORK IN PROGRESS **

Start working on PPU priorities. Not finished, still tons of bugs.]]>
rc04e969fa91ad4185f60c07f9c5d2bd23797db93